

Was Joel right, or was he a selfish bastard? Was he both? It’s a question the sequel sought to answer in detail.ĭoes any of that change in the move to PlayStation 5? No. Its conclusion, a moral-shredding series of decisions made by an emotionally shattered father that never dealt with his grief, divided audiences. It had its pitfalls - some clunky shooting and AI that would hop around in plain sight, somehow invisible to enemies leap readily to mind - but, for most, the positives outweighed the negatives. At the time, it was a groundbreaking narrative experience that pushed the envelope of storytelling and motion capture in big-budget games production. It’s been just shy of ten years since The Last of Us made its bow on the PlayStation 3. Turns out, quite a lot, actually, though much of it may not be visible at the surface level.
